But Skull and Bones is drifting, Ubisoft is in trouble (opens in new tab), and at a time when it needs to put its best foot forward, this really doesn't impress. ![]() It's impossible to make concrete judgments about a game based solely on videos. ![]() I don’t know about you, but that’s the kind of pirate adventure I want to dive into. You can also, if you like, do stuff like this (opens in new tab): Janisse said Ubisoft has "worked really closely with historians, as well as language and culture experts, to make sure that we're being accurate," which is fine-but what about the fun? Skull and Bones has three different types of sea shanties to reflect the authenticity of the game's languages and lore Sea of Thieves lets you play your own instruments, dance, drink to excess, and vomit on your teammates. I said after a July 2022 gameplay reveal that watching Skull and Bones just makes me want to play Sea of Thieves (opens in new tab), and that's still very much the case. My pirate fantasy isn't to interact with menus and timers, it's to swashbuckle! Ideally in the most ridiculous ways possible. ![]() Ships look light and floaty in the video, with no sense of mass or inertia, and not very reactive to the water it's also impossible to explore ships properly-you can't go below decks, for instance, or into the captain's cabin. The same thing happens later on in the investigation, when Janisse and senior community developer Alexis Cretton opt to investigate a shipwreck they've discovered: They pull up to it, push the "loot" button, and the item on board immediately appears in their inventory.Įven the sailing, the most basic, central element of Skull and Bones, doesn’t seem very impressive.
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